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Cybots Strategy guide
Saturday, 30 March 2013
Tuesday, 19 March 2013
Cybots vulcore strategy guide
Cybots vulcore strategy guide
By Jan
Eriksson - AKA Slidingtoke
First Patrol:
Training:
1.
Buy a valadin and outfit with
ion v2 reactor and one argon laser
2.
Put it in a squad and go to
training, only killing lone fleas untill you get level 1
3.
Exit training and put 5
upgrades in weapon tech
4.
replace the argon laser with
2x baron laser and buy 2 baron shields
5.
Sell argon laser and buy phase
modulator and motion tracker.
Vulcore:
Goal:
Val lvl 6
47 mercredes
485k cash
"Do not attack" list:
Angels
Renegade bases
Scaven forts/watchtowers
1.
Dont attack anything, just
look for an outpost. In firewells you can activate them and maybe you can find
coords to outpost.
2.
When you find outpost do tag
droid mission 4 times so you get 12 mercredes. Still dont attack anything. When
you have 12 mercredes hire a praetor.
3.
Now do crystal mission. Dont
attack anything except the squads you meet while extracting crystals
4.
When you have 10 mercredes
hire a Centurion. Do crystal mission again. When you have 12 mercredes get an
orbie
IMPORTANT! You have 2 choices here. Easy:
5.
Now you have to get 47
mercredes in spare for the next patrol. Do crystal missions, but kill tag
droids on the way, and if you find lava fields go there and take the azras, you
should be able to do this.
6.
When you have 47 mercredes
take the matriarch mission, find a scaven settlement and do a mission for them
and get reward mercs. Find another settlement and this time select coords and
lava fields.
7.
Hit tag droids and find azras
untill you have 485k cash. Remember you can sell stun lasers for 900 cash each.
also enter plateaus after you done azras.
Moderate (recommended):
5.
Do matriarch mission. While in
here, get scaven mercs, dont attack anything unless you have 3x exp multiplier
(except forts and towers), get -25 allignment and withdraw from watchtowers or
easy battles until you do it in 1 kc (5-6 times). You should stay here until
you get at least one burial mound with crowns, else there are more to get later
6.
When you have -25 allignment,
exit, find fallen, get greed and get 490k cash. If you encounter angels,
withdraw in one turn.
7.
Deliver crowns. If youre lucky
youll have close to 47 mercredes, do cave crystals for the rest. Remember to
train withdraw with the surveyer, else he can get killed by angels!
Alternatively get some mercreds before going scaven, your call
Patrol 2:
Workshop:
1.
Upgrade to hydraulic WS (65k
cash)
2.
Buy 3 reapers
Reaper outfit:
Ion v2 reactor
2x Em syphon
2x Baron shield
3.
Click each reaper and click
upgrades. Scroll down and set Targeting priority to "Most reactor energy
and withdraw when to "never withdraw" This way your reapers will
drain the one with highest energy lvls untill all are drained, even if you
autofight.
4.
On your valadin upgrade weapon
to 63 (at lvl 6 that should all your upgrades so if you wasted some on
something else youre screwed)
Val outfit:
2xMr100 rocket packs
Keep the rest from patrol 1
Make a team and enter vulcore.
Vulcore:
Goal:
55 mercredes
1.4 mill cash total
Reapers lvl 7
Bul tech
Storm shield
"Do not attack" list:
Angels
Magma teams (if they come)
Matriarchs with «Deflector Coil» Shield
ring
1.
Dont attack anything, and find
an outpost. Hire Zodiac, Orbie and copius.
2.
Do matriarch mission, dont
attack anything untill you find scaven settlement and get mercs.
3.
Now attack scaven forts and
watchtowers, burial mounds, and in scaven settlements get exp chips so you get
exp fast. I recommend not attacking normal patrols unless you have 3x exp or
more (since you need so many crowns). Be careful with matriarchs with Deflector
Coil shield rings, you cannot drain these without a crit, so withdraw
! Important: If you find scaven farms and workers, then demand tribute and then kill them, this will give -7 allignment.
Note: You must withdraw from 4-5 teams before you do matriarchs to be absolutely sure you dont loose bots to matriarchs... When fighting normal squads, simply kill anything dangerous (knights, assault squads, champions), then withdraw all, save the zodiac. This will let you have shields for the battle, and you wont accidentally loose the boss or something. When all have withdrawn, withdraw the zodiac too.
4.
You can defeat all matriarchs
now that they have 200 hp. Just take care to withdraw if you didnt manage to
drain the shield by first turn.
5.
When your reapers are lvl 6,
with 20k exp untill they are lvl 7, and when you have 28 crowns (enough for 275
mercredes at least) then deliver crowns. Stop doing settlements and normal
squads if you lack crowns but reapers have level 7. Buy storm shield in outpost
then enter scaven again to get new mercs, train withdraw and leave for normal
patrol (optional, find a settlement and get plateau coords). When you get a
fallen encounter get greed.
! Important: If youre found by angels withdraw in one turn :)
6.
Never take a console when you
have greed as you can get cash bonus which will ruin it. Hit tag droids and
azras untill you have about 1.4 mill cash. Enter plateau whenever you dont have
greed (or had greed for 500 kc) and hunting bulwark squads. You have to defeat
10 of these so you get bul tech. Hopefully you get 2 achilles and one reaper to
kill. If you get anything worse set 1 reaper on the enemy reaper (check
reactor, if its less than 1k youre ok) and 2 reapers on achilles (2 reapers
drain him first turn) and second turn all attack the bad bul (reapers fire 4
times each, should be able to drain him...) If you start getting low shields
and good bulwark isnt drained/killed, withdraw. Its important not to auto
bulwark squads, they could be bad. Always see if you manage to drain them.
7.
When in plateau, do mining
bases and renegade bases... the consoles here can contain bul segments
(renegade bases in normal patrol can too, so do them when you dont have greed).
Note: Try to do as much plateaus as you can when you dont have greed. It can take a while to get these. I would recommend skipping lava fields when you get coords and go to plateau directly. If greed runs out when you have 750k cash + dont get a new one, simply do azras before plateaus in lava and youll get it around bul tech time.
When you have bul tech and 1.4 mill cash leave patrol.
Patrol 3:
Workshop:
Upgrade WS twice to tetronic (the 500k one) and buy 1 bulwark and one overseer
1.
Put your new bots in a
separate squad. Buy Ion flux plus reactor and use shield disrupter, 2 baron
lasers and one 20mm autocannon, 1 t-sub and 2 baron reflective shields on bul,
ion reactor and baron shield on seer.
2.
When bots are lvl 1, exit. On
bul, get 26 wep tech, on overseer, get 5 reactor and 17 module.
Bulwark outfit:
1x ion flux plus
1x Shield disrupter
2x lr100 rocket pack
1x Avenger
2x baron reflective shields
1x security countermand
1x anomaly detector
Overseer outfit:
1x ion v2
1x t-sub
1x storm shield
1x comm wave scanner
On reapers upgrade weapon to 94 (keep reactor at 6).
Reaper outfit:
1x ion v2 reactor
1x pulse beam
1x Syphon dirupter
2x baron shield
1x phase mod
Important that pulse beam is first, since
it uses the least energy.
Valadin outfit:
Same as previous, mr100 are best until you
can use hr100 (lvl 10). Baron batteries are good, but use too much energy. If
you like you can upgrade to 10 reactor and 10 module and change phase modulator
with targeting subrutine
Put all bots in one squad and time to go on patrol!
Vulcore:
Goal:
Magma tech (semi optional, dont break a leg getting it :P)
Reapers lvl 9 (10 optimal)
4.5 mill cash AT LEAST!
55 mercredes spare
-100 allignment for next patrol
Not dying :)
"Do not attack" list:
magma fortress... these are dangerous :P
Put all bots in one squad and time to go on patrol!
Vulcore:
Goal:
Magma tech (semi optional, dont break a leg getting it :P)
Reapers lvl 9 (10 optimal)
4.5 mill cash AT LEAST!
55 mercredes spare
-100 allignment for next patrol
Not dying :)
"Do not attack" list:
magma fortress... these are dangerous :P
1.
Find an outpost, without attacking anything,
and hire 2x zodiacs and 1x copius.
2.
Do matriarch mission again and
get scaven mercs without attacking.
3.
Now you can defeat anything
that moves in scaven.
Important!
You need -100 allignment at least, so make sure you get alot of farms with
workers to kill! Killing angels will give -4 allignment, so if you dont have
-100 when youre done in scaven, check at end of patrol.
4.
Get exp multis and wreak havoc
until youre reapers are 40k ish exp from lvl 9 or 10. It is possible to do next
patrol with lvl 9 reapers, its just a bit pain when looking for fallen. Your
call. Deliver crowns.
5.
Get back to scaven for the
mercs and leave for normal vulcore. When you find fallen, get greed and start
killing tag droids and do azras. Remember you MUST have -100 allignment spare
after this patrol so dont go crazy on fallen coords, it costs 10 allignment
each time you take one thing here!.
6.
Also in lava fields kill
phoenix squads for the magma segments, you will get magma tech this patrol. I
would suggest doing phoenix squads until you find azras, then leave (with or
without greed). Dont break a leg :)
7.
When you have magma and 4.5-5
mill cash at least leave patrol.
Patrol 4
Workshop:
1.
Upgrade workshop to nanomatic
2.
Put away your valadin, we wont
be using him anymore.
3.
Buy 3 overseers and put them
in your squad.
Bulwark: Upgrade to 98 weapon tech and 20 reactor
Bulwark outfit:
1x sub nuke reactor
4x magma cannons
2x baron reflective
1x anomaly detector
1x security countermand
Reapers: upgrade to 122 weapon tech and 20 reactor (if theyre lvl 10, else keep 6 reactor and ion v2)
Reaper outfit:
1x sub nuke reactor / ion v2
2x Syphon immobilizer
1x baron shield
1x phase mod
Overseer outfit:
Overseer 1 (Leveled one): Upgrade to 34% uplink, 22 mod tech
Overseer 1 (Leveled one): Upgrade to 34% uplink, 22 mod tech
1x ion v2 reactor
2x magnetic actuator
2x magnetic actuator
1x titan deflector
1x baron shield
1x baron shield
1x argon laser
Overseer 2, 3
1x ion reactor
3x magnetic actuator
1x baron shield
1x argon laser
overseer 4
1x ion reactor
1x magnetic actuator
1x storm shield
1x comm wave scanner
overseer 4
1x ion reactor
1x magnetic actuator
1x storm shield
1x comm wave scanner
1x argon laser
with 9 magnetic actuator with varying uplink, you get 31% speed for your team (and 20% fire rate), that gives your reapers 72 speed (check in personal squad viewer), you must have over 70 speed for this patrol on reapers
Off to vulcore!
with 9 magnetic actuator with varying uplink, you get 31% speed for your team (and 20% fire rate), that gives your reapers 72 speed (check in personal squad viewer), you must have over 70 speed for this patrol on reapers
Off to vulcore!
Patrol 5:
Goal:
Cysentinel
Crusader tech
Some cash left after fallen curse
1.
Find an outpost without
attacking anything. Hire 2x zodiacs and 1x adverse.
2.
Walk around normal vulcore
without attacking anything untill you get a fallen encounter. This time choose
fallen union
! Important: Fallen union will have a curse that drains your exp and cash, its
growing when you patrol.
3.
When you have fallen and
outpost mercs its time to do the MCs! Find an azras (fallen encounter can get
you there directly :P)
4.
When youre in azras take
Challenge Master Controllers instead of the normal cash stuff
5.
MASTER CONTROLLERS!:
All you need to know is the order to
attack them with your reapers:
1st round
(Set one reaper to drain each target. Always check if they have max negative reactor energy)
Drain list:
Reaper
marauder
leviathan
set baal on orbie (he has 2 syphon elites)
2nd round:
Ranger (put 2 reapers on ranger, you DONT want him to shoot)
valadin
keep baal on orbie, unless hes maxed negative reactor energy
3rd round
both the sentinels
check if any bot youve drain is close to 0 energy, so you drain them
3rd reaper can target whoever you want :)
4th round
They should be halfway dead now without shields...
5th round
Won?
Well gratz on defeating those guys now choose a cysentinel for your prize, its important for the next parts of the strat.
1st round
(Set one reaper to drain each target. Always check if they have max negative reactor energy)
Drain list:
Reaper
marauder
leviathan
set baal on orbie (he has 2 syphon elites)
2nd round:
Ranger (put 2 reapers on ranger, you DONT want him to shoot)
valadin
keep baal on orbie, unless hes maxed negative reactor energy
3rd round
both the sentinels
check if any bot youve drain is close to 0 energy, so you drain them
3rd reaper can target whoever you want :)
4th round
They should be halfway dead now without shields...
5th round
Won?
Well gratz on defeating those guys now choose a cysentinel for your prize, its important for the next parts of the strat.
6.
Kill some magma lords before
youre kicked out of lava.
7.
Find an outpost and select
sulphur anomaly this time.
Note: Save cash by buying first buying
things you need for the next patrol. Most notably is 4 shields for cysent (33k
each, one federate transmission gives you aprox one shield), and pulse streamer
for reaper. Use the rest on argon lasers once you got cruz tech and bought one
(if you have less than 200k before cruz you can just buy argon lasers then.
8.
Attack everything except
annihilators (you can defeat them but they can kill a bot... Should be ok with
your shield deflect really).
9.
When you find workshops start
attacking and when youve defeated them choose the tech and get crusader
segments, you need 10. when you get crusader tech buy a crusader bot right
away, they cost 300k ;)
10. When you have crusader tech and reapers lvl 12, overseers lvl 10
return to outpost and get azras coords and kill azras before you leave.
Patrol 6:
Note! when you upgrade reactor get 56 highest for now, its enough for the magmatic reactor (costs loads i know). Money will be a bit hurting this patrol, but if you were good you have bought some items already, so the final azras and some argon laser selling will be sufficient. If not, sell some items, (you hardly need 6 immobilizers for instance!)
Workshop:
Now you have a choice. Either you can do 2
reapers for next patrol (leave an overseer behind) or do it with one reaper
(harder but lets you level all bots) I would highly recommend doing 1 reaper,
but you can loose stuff from time to time.
You should have bought 1 crusader. replace one reaper with crusader, replace one reaper with cysentinel.
Team:
1x reapers lvl 12++
1x bulwark lvl 10++
4x seer lvl 10
1x cysent lvl 0
1x crusader lvl 0
Reaper: Upgrade weapon to 157 and have 241 kg payload
Reaper outfit:
1x sub nuke reactor
1x Syphon immob
1x Pulse streamer
1x phase mod
1x baron shield
Bulwark: Upgrade weapon to 234 and reactor to 30
Bulwark outfit:
1x reactor (you can use sub nuke one him if youre low on cash, just get it from the reaper)
3x morning star
1x shatter cannon
2x t-subs
2x baron reflective
Cysentinel outfit:
1x sub nuke reactor
4x photonic shields
1x motion tracker
Crusader outfit:
1x ion flux plus reactor
1x baron laser
1x sec countermand
1x anomaly detector
1x baron shield
Overseers: on 2 overseers upgrade module uplink to 40%, and on all seers upgrade module to 17 and reactor to 5
Overseer outfit:
2 seers
1x ion v2
3x magnetic accurators
third seer
1x ion v2 reactor
1x storm shield
1x comm wave scanner
1x magnetic accurator
fourth seer (This is the optional seer,
you can use a reaper instead for safer team), get 34% uplink
1x ion v2 reactor
1x phase mod
1x t-sub
1x titan deflector
The 2 overseers with 3x magnetic accurators gives 24% fire rate to the team, and the last one gives 2% more, so you have 26% fire rate total (check this in personal squad viewer)
Vulcore:
1.
Find an outpost and hire 3x
copius (giving you 100% fire rate total)
2.
Go to sulphur, you can kill
all squads except annihilators (they will... annihilate you :)).
Note: Things
that are dangerous! Try to drain them before they can shoot.
You have 1320 shields (with 2% deflect),
so there are a few things that can kill:
1.
Ex 21-22-23-24. These have
shield neuts, so they must be drained. It is possible to drain with pulse
streamer radius, albeit a bit risky.
2.
Manticore with 1 shaman. He
will fire twice and kill a bot. Drain him.
3.
Renegade base lords. Normal
base lord is harmless, but anything else must be drained.
4.
Horrors. These guys are
dangerous (thermal dawn weapon), but without seers they fire third turn. With 1
shaman (or something with fire rate) they fire second, and with 2 shamans they
fire first turn.
5.
Any squad with 2 shamans.
Drain the attack bot always!
As a final note, if you loose bots and
have to exit, make sure that you outfit crusader with new weapons! At lvl 5 he
can use baron battery, at lvl 6 he can use magma cannon. These will allow you
to kill things much much faster :)
3.
If you dont have horribly low
mercredcount, buy an exp multi to refresh your current, if you had it for more
than 40 kc (only 4x exp or higher). If you are lucky, you will get regular exp
multis, which will last quite a bit.
4.
Do this until you have 750
mercredes (enough for 3 dax pods for the tals..) If you get this before levels,
simply buy exp multis with spare creds.
5.
Cysentinel and crusader at
least lvl 10, lvl 12 is optimal for alpha..
6.
When you have this youre ready
for tals, or you can stay and keep on doing sulph if you like but its a waste
really, more exp in tals later on :)
A note, if you manage to get 800
mercredes, buy an azras coords before you leave, for that extra ounce of cash!
Alternative Patrol 6:
Use fallen. This way you can use 2
crusaders and still kill things. Your cash will probably hurt a bit if you do
this, but you can always do a cash run after youre done with second sulph run.
Setup your team as you like, but its adviceable to keep less than 1.5 mill bm
to avoid nasty sulph squads. Just take in to account that you need to farm a
bit more allignment before this patrol.
I would actually advice using somewhat
the same team that i use in my strat, lots of speed. Hire 2 zodiacs and 1
adverse (you will have 20% fire rate for fallen to get 200% anyway, zod and
adverse give you some survivability). Then simply go to sulphur and kill all
you see. Annihilators are still a bit dangerous, depending on your BM. If youre
unlucky you will get shamans and annihilators, and those can turn your good
luck sour rather fast. Unless you have 100 speed reapers, dont do annis. Dont
forget to buy things while doing the run.
Pre Talsia:
If you have very low cash, you can do a
small cash run now. I usually dont, as i generally have enough for delta
(almost the same items, save some weapons really), but for alpha you will most
likely have some cash issues, unless you have a mining base. In general just
use the sulphur team with 3 copius and 2 reapers. Just hit 2-3 azras and you
will have more than enough. Alternatively do this after you have plasma tech,
crusader with plasma turbo cannon melts bots in vulcore.
Cybots tals strategy guide
Cybots tals strategy guide
By Jan Eriksson - AKA Slidingtoke
As a general note for this guide, tals
is more touch and go. I have given some general teams here based on bot levels,
but you need to change dynamically as you will die in talsia.
Second note: If
you use 2 cruz, just dont mind the bul things, in delta, put hrX on second
cruz, and in alpha, just use PTC, or whatever seems best
Delta start:
Please make sure you have cruz and cysent at least lvl 10, optimal lvl 12
Cysent: Upgrade to 56 reactor and 252 shield tech max
Outfit:
1x Magmatic reactor
1x Motion tracker
Crusader: Upgrade to 298 wep tech (lvl 10 required, nothing in reactor)
Outfit:
1x Ion flux +
1x hrX rockets
2x t-sub
Bulwark: Upgrade to 298 wep tech, 15 module and rest in reactor (56 max)
Outfit:
1x Best reactor (bionuke minimum really)
1x Shield neut
2x hrX
1x magma mines
2x t-sub
Reaper: Upgrade to 226 weapon, then 10 module, then 305 payload if you can (lvl 15). Should have 20 reactor. Any remaining upgrades in accuracy,
Note! Set manual targeting to highest shield projector.
1x sub-nuke
1x Immobilizer
1x Magnatron if payload allows, else pulse streamer
1x t-sub
Outfit
Seers: Upgrade to 50% uplink, 44 module, 10 reactor, save any remaining upgrades
Outfit: first 2 seers
1x ion flux
3x mechanical obviator
2 last seers:
1x ion flux
2x mechanical obviator
1x tc7 target predictor
This setup gives you 80% armor deflect and 50% fire rate, check it in personal squad viewer.
Do every mission in delta except sector patrol, exit patrol on those and reenter untill you got a better mission,
Tank Threat:
Kill all the tanks, you have a orbital drain weapon that fires 0.9 per turn and drains 10k. Target priority:
Note: You fire twice second turn. light tanks and cruiser tanks are dead in one normals shot, main battle requires a bit more.
1. Battle/assault tanks, these fire second turn with heavy weapons
2. Main battle tanks 600 armor damage second turn, make sure you kill them by second turn
3. Cruiser tanks Note! they do 900 armor damage second turn, but only 1k reactor, so drain with reapers magnatron :)
4. light tank
5. Any remaining (cant harm you in particular)
Bombardier: Best mission
Lots of accolades and trp, when you get bombardiers, click continue (most of the time you kill grenadier, and reaper drains shielder) then second turn all attack lieutenant (else they do lots of damage) easy easy
Freighter:
Not as good reward, but its rather fast, so just get it done.. When you reach mining base you might have to defend base against shock troopers, be careful, if shock troopers have 2 lieutenants (rare) youre a bit screwed... kill lieutenants first
Sector patrol: Exit on these remember? takes 300-400 kc to finish
NOTE! for all missions kill these guys:
Bunkers (3 accolades)
Tanks (is rather easy most of the time)
As for fire bases, if they have shields and sabretooth, the cannon can kill units quite easily. i wouldnt recommend doing them.
For the rest of the guys (except mission specific) just dont attack them, no accolades... unless you have 3x exp or more, then you can attack stuff at will
Do missions in delta until you have 800 trp and order of merit (500 accolades) and 2250 accolades spare.. buy plasma tech now and go back to WS
Note: Your cysent must be lvl 13 at least, 16 is optimal.. also, you need 1.6 mill cash minimum (if you got less than lvl 16 cysent) if you have any less than this, use the sulphur team you had, use 4 seers, and no bul.. put plasma turbo cannon on crusader, and get 25% fire rate from magnetic actuators... Get lvl 16 cysent and 2.5 mill cash.
Alpha:
Cysent: upgrade to 250 shield tech and upgrade payload to 920 max (cysent lvl 16=880 payload = 4 anamorph shields)
Outfit:
1x magmatic
3 or 4x anamorph shield (depending on payload, if you have lvl 15, do 3 anas and IDT for 10.5k pro shields)
1x motion tracker (if you have 920 payload)
Cruz: 450 wep tech, 50 reactor tops, 15 mod tech
1x best reactor
1x plasma turbo cannon
1x magmatic accurators
1x t-sub
Bul:
Upgrade to 450 wep tech if you can, if more upgrades put on payload
1x magmatic reactor
1x Plasma turbo cannon
1x hrX
1x random weapon (what you have payload for, get plasma cannon, (100 kg) or plasma auto cannon if payload allows, else magma cannon)
1x magma mines (so you can lay mines on blockade to make it easier)
1x magnetic accurators (for the 10% fire rate)
1x T-sub
Reaper: keep the previous setup, put any remaining upgrades on enhanced accuracy
Seers!
Highest ranking seer: upgrade to 75 mod tech and 356 payload and 50% uplink, rest of points in reactor (56 max)
1x best reactor
3x dax pods
2 seers: upgrade to 66 mod tech, 50% uplink, and rest of points in reactor, to 56 max
1x best reactor (use bio nuke unless you can get magmatic)
2x weapons amplifiers
1x flux channel
last seer: upgrade to 66 mod tech and highest reactor, 56 tops
1x best reactor
2x tc7
1x deflection grid
Squad attack targeting!
You will change attack targeting now. Put squad targeting to highest shield projector (so hired basilisk fire on shielders)
On cruz and bul use highest weapon potential.
On reaper set auto (highest shield projector)
For levi later, use auto so he also drains!
Now reaper and hired reapers will always target shield tanks and shielders with energy
Missions:
General for all missions. Avoid all battles in normal patrol (tanks outright kill you), save destroyers, fire bases and bunkers. I usually avoid valleys, your call.
Remember, tactical rearm facility, aid cycarrier, and battlecruiser (later) are all kick ass, and will kill you, so dont take those yet :)
When you HAVE to fight tanks (in bases, blockade) always drain shielder first, then kill drain tanks (enetrons, inductors), then uplink tanks, then heavy siege first etc.
1. Chassis recovery:
Easiest mission, get 5 chassis and get out.
2. Besieged base:
This is best mission early on. You get a base with increased deflections and more targets. Can be a bit hard if you get draining tanks with good uplinks.
3. Mining facility raid:
Can be easy, you always get 5 tons and leave, no need for more before later. If youre unlucky you get tanks that kill you..
4. Blockade
Hardest, if you get crash troopers they can kill you second turn, so try and kill as many as you can first turn. Use mines as often as you can to lower BM of attacking squads, very helpful against tanks, and nice amount of accolades.
Hire a typhoon to help with crash troopers (manual target so bul and cruz kills 3 each)
5. Cruiser missions:
These are a tad bit hard, but good rewards (100 trp), so hire a basilisk (and remus if you dont have 12k shields/want to safe it) and go do them :)
6. Free patrol:
Dont do these
If you die and get sent back to workshop, dont upgrade bots much. What you want is:
Cysent: Get 920 payload, then put all upgrades in projection until you get lvl 20. At that point get 960 payload, and from now on put all upgrades in projection %
Cruz: Upgrade to a max of 50 reactor, then rest of upgrades in module till 66 (lvl 20) save rest
Seers: Upgrade reactor to 56 max atm. make sure you get 50% uplink on all seers, but save rest of upgrade (use best reactor)
Reaper: save upgrades.
Bul: If you have 450 wep, 56 reactor, 15 mod, put rest of upgrades in payload and give him better weapons
When you have lvl 20 on all bots and have 1000 accolades, and have 3200 trp and got the levi, to buy an oblit go back to WS.
Cysent: upgrade to 960 payload, all other upgrades goes on projection, keep setup
Cruz: assuming you didnt waste any upgrades now, if its lvl 20 then:
450 wep tech, 66 mod tech, 50 reactor, with 1 upgrade remaining.
use 2 weapon amplifiers, oblit and cobalt hydron. This gives him 100% extra fire rate and will bump him over 186% needed for 1 shot per turn
Bul: Upgrade payload to 900 at least before you upgrade mod tech to 66
Put on:
3x PTC, 1 HRX or if you have storm tech already
2x Storm bringer
plasma cannon
1x magma mines
1x hail bringer
1x magmatic reactor
2x t-subs, or better modules
Levi: upgrade to 60 reactor tech first, then 450 weapon tech...
Outfit with weapons in general :P, try to get 3 immobs or rayden on him so he drains. Toss reaper for levi btw
keep seer setup, just get 56 reactor and put on magmatic reactor on them, save rest of upgrades.
Now i want you to use this setup until you have star of talsia achievement (thats 50 warship victories, check in personal squad viewer for current amount)
Important! Hire basilisk on every mission to compensate for loss of reaper!!! with squad attack targeting he should hit shielders every turn!
When you have star of talsia and pneumatron reactor, go back to WS
If you get storm weapons by now (2250 accolades to buy) put them on bul and levi, if not, use PTC and HrX
Cysent: Since you upgraded to 960 payload last time, use pneumatron, 4 anas, motion tracker. Cysent is now complete, all other upgrades in projection.
Cruz: first, get 60 reactor and put on tribolt hydron, then get 102 mod tech and switch wamps for 2 mfds. save rest of upgrades for later
Bul: Get 60 reactor and put on tribolt hydron, change weapon setup after how much payload you have. use 1 storm bringer and 1 hail bringer if you got storm weapons already
Levi: Use either 3 immobs, or 1 immob and rayden if you got rayden already (100 mission count) rest of weapons as he have payload for, and use phase modulator and anomaly detector for mods.
Seers:!
Dax pod seer:
All upgrades in uplink, assuming you got 56 reactor and magmatic last time
3 other seers:
Upgrade 1 seers to 56 reactor, 102 mod tech and 340 payload
Upgrade 1 seer to 56 reactor, 102 mod tech, 308 payload
Upgrade last seer to 56 reactor, 102 mod tech, no payload
Rest of upgrades go in uplink
Seer with 340 payload:
1x magmatic reactor
2x master fire director (mfd)
1x directors subrutine
Seer with 308 payload
1x magmatic reactor
2x mfd
1x flux
seer with 300 payload
1x magmatic reactor
1x mfd
2x directors subrutine
This setup gives you a whole lot of fire power and crit. It should also give a sufficient shield and energy deflect, and aprox 50% savings.
Since cysent have pneumatron (10k reactor) its virtually undrainable, so now you can bump up BM for harder squads. This squad is fairly kick ass, you can basicly kill anything (except true guard) in it, but do missions like you always done, 5 chassis, 5 tons, but you should survive blockades a whole lot easier now.
Next Squad:
When you have all bots level 25 (except levi), buy as many oblits as you have accolades for and go back to workshop
Cysent:
With lvl 25 you can get 105% projection and 25200 shields
Cruz: get 102 reactor and put on pyroclastic reactor (mfds first ofc)
bul: get 66 or 102 mod tech if you can, and use wamps and tribolt, best weapons i usually go storm, oblit (random weapon depending on payload) hail
levi: You will need alot of upgrades in payload for this monster (2400 max or so) just use better weapons when you can
Seers: same setup, upgrade to max uplink (should get 70% on dax seer for instance) This should give you 27-30% shield deflection, and 7500 shield damage deflect per shot, enough for trafs and battlecruisers!
This squad is fairly kickass, you can now beat trafs and battlecruisers :)
Traf: series of battles against very good squads with very high drain!
First battle: Chill, few orbital defences, nothing big.
Second battle: Sr180 drain turrets! these sting alot!. General tactic is all attack wall first, kill that, then take down sr180 drain turrets one by one
Third battle: Same as last, just got a few tanks now as well. Walls then drain turrets!
4th battle: Hardest youve done so far, true guards and drain turrets and potentially 3 shields! Trick is to order basilisk to drain shield 3 (if they have 3) and have levi target true guard 1 (so rayden hits shield 1 and 2) you need a crit to drain them first turn, so pray for it, else get basilisk to try and drain the rest.
When shields are down, kill sr180 first, then true guard and storm tanks. Hope you survive! get 75 trp if you survive!
If you win theres a chance you get the best weapon in the game, the ravager, its a buffed oblit with 3k shield damage, 1750 armor damage and 500 drain!. You need 676 weapon tech on cruz (12 upgrades from 450) And cruz needs more payload to use all modules as well (weapon is 500 kg!) So i usually get
1x tribolt
1x ravager
1x mfd
this is 800 kg, when you get 840 kg put on a tc7, and upgrade to 960 payload total for 2 mfds and pyro :)
Battlecruiser!
These monsters can be a tad bit hard
First battle: against long range bombardment, drain the towers and kill them.
Second battle: You want to drain all the shields first, then go for the kill. Put levi on a turret so he is in range of all shields (remember, 3 targets to the left, 3 to the right) and if you have ravager on cruz, have him on same target. If levi or cruz crits (if cruz has ravager) you drain all shields and kick his ass next turn. If both get non crit, he fires, hope you dont loose any. Get a juicy 75 trp reward for this.
Aid cycarrier:
Normal true guards, easy peasy.
Now i want you to get the following: Achievement master of talsia (200 missions complete at 80% successful) (gives amfds!), 17k+ trp, buy oblits until you have 1-2k accolades left, save at least 30 upgrades on cysent, go back to WS
Upgrade all seers except dax pod to 110 mod tech and 412 kg payload. rest of upgrades in uplink to 100% max Use this setup:
Dax seer:
1x magmatic
2x dax pod
1x flux channel
2 seers:
1x magmatic
3x amfd (advanced master fire director)
last seer:
1x magmatic
2x amfd
1x flux channel
Cruz: 110 mod tech, 976 payload or so
1x pyro
1x ravager
2x amfd
bul 110 mod tech, 1470 payload max
1x pyro
1x storm
3x oblit (if you have them)
Levi 110 mod tech, 2320 payload max (i think)
1x pneumatron (take it from cysent)
1x rayden
1x storm
5x oblit
1x hail
Cysent: 1064 payload, 102 reactor
1x pyro, 4x anas, 1x motion tracker
If you dont have enough weapons or payload, switch with lesser weapons. This setup gives you 3 shots with oblits/rav, and 4 shots with storm and hail (790% fire rate on attack bots) Everyone has 100% crit now!
Important: When you have 18k trp you dont need more, because you maxed the mrp output (7500 exp per mrp) this means that you can abort missions you dont want! (-50 trp and accolades)
So:
Mining raid and blockade:
These are the best missions, take them and get good rewards, prob 2 mill exp per mission
Chassis and besieged:
No need, abort these (recover+abort), dont exit and reenter, waste of kc.
This way you get tons of experience :D Oh and you can attack everything now, should take 1-2 kc each battle. No need to do trafs anymore, you can die there.
BC are fun though, just do all attack the battlecruiser hull and watch him die :)
Good luck
Delta start:
Please make sure you have cruz and cysent at least lvl 10, optimal lvl 12
Cysent: Upgrade to 56 reactor and 252 shield tech max
Outfit:
1x Magmatic reactor
1x Motion tracker
Crusader: Upgrade to 298 wep tech (lvl 10 required, nothing in reactor)
Outfit:
1x Ion flux +
1x hrX rockets
2x t-sub
Bulwark: Upgrade to 298 wep tech, 15 module and rest in reactor (56 max)
Outfit:
1x Best reactor (bionuke minimum really)
1x Shield neut
2x hrX
1x magma mines
2x t-sub
Reaper: Upgrade to 226 weapon, then 10 module, then 305 payload if you can (lvl 15). Should have 20 reactor. Any remaining upgrades in accuracy,
Note! Set manual targeting to highest shield projector.
1x sub-nuke
1x Immobilizer
1x Magnatron if payload allows, else pulse streamer
1x t-sub
Outfit
Seers: Upgrade to 50% uplink, 44 module, 10 reactor, save any remaining upgrades
Outfit: first 2 seers
1x ion flux
3x mechanical obviator
2 last seers:
1x ion flux
2x mechanical obviator
1x tc7 target predictor
This setup gives you 80% armor deflect and 50% fire rate, check it in personal squad viewer.
Do every mission in delta except sector patrol, exit patrol on those and reenter untill you got a better mission,
Tank Threat:
Kill all the tanks, you have a orbital drain weapon that fires 0.9 per turn and drains 10k. Target priority:
Note: You fire twice second turn. light tanks and cruiser tanks are dead in one normals shot, main battle requires a bit more.
1. Battle/assault tanks, these fire second turn with heavy weapons
2. Main battle tanks 600 armor damage second turn, make sure you kill them by second turn
3. Cruiser tanks Note! they do 900 armor damage second turn, but only 1k reactor, so drain with reapers magnatron :)
4. light tank
5. Any remaining (cant harm you in particular)
Bombardier: Best mission
Lots of accolades and trp, when you get bombardiers, click continue (most of the time you kill grenadier, and reaper drains shielder) then second turn all attack lieutenant (else they do lots of damage) easy easy
Freighter:
Not as good reward, but its rather fast, so just get it done.. When you reach mining base you might have to defend base against shock troopers, be careful, if shock troopers have 2 lieutenants (rare) youre a bit screwed... kill lieutenants first
Sector patrol: Exit on these remember? takes 300-400 kc to finish
NOTE! for all missions kill these guys:
Bunkers (3 accolades)
Tanks (is rather easy most of the time)
As for fire bases, if they have shields and sabretooth, the cannon can kill units quite easily. i wouldnt recommend doing them.
For the rest of the guys (except mission specific) just dont attack them, no accolades... unless you have 3x exp or more, then you can attack stuff at will
Do missions in delta until you have 800 trp and order of merit (500 accolades) and 2250 accolades spare.. buy plasma tech now and go back to WS
Note: Your cysent must be lvl 13 at least, 16 is optimal.. also, you need 1.6 mill cash minimum (if you got less than lvl 16 cysent) if you have any less than this, use the sulphur team you had, use 4 seers, and no bul.. put plasma turbo cannon on crusader, and get 25% fire rate from magnetic actuators... Get lvl 16 cysent and 2.5 mill cash.
Alpha:
Cysent: upgrade to 250 shield tech and upgrade payload to 920 max (cysent lvl 16=880 payload = 4 anamorph shields)
Outfit:
1x magmatic
3 or 4x anamorph shield (depending on payload, if you have lvl 15, do 3 anas and IDT for 10.5k pro shields)
1x motion tracker (if you have 920 payload)
Cruz: 450 wep tech, 50 reactor tops, 15 mod tech
1x best reactor
1x plasma turbo cannon
1x magmatic accurators
1x t-sub
Bul:
Upgrade to 450 wep tech if you can, if more upgrades put on payload
1x magmatic reactor
1x Plasma turbo cannon
1x hrX
1x random weapon (what you have payload for, get plasma cannon, (100 kg) or plasma auto cannon if payload allows, else magma cannon)
1x magma mines (so you can lay mines on blockade to make it easier)
1x magnetic accurators (for the 10% fire rate)
1x T-sub
Reaper: keep the previous setup, put any remaining upgrades on enhanced accuracy
Seers!
Highest ranking seer: upgrade to 75 mod tech and 356 payload and 50% uplink, rest of points in reactor (56 max)
1x best reactor
3x dax pods
2 seers: upgrade to 66 mod tech, 50% uplink, and rest of points in reactor, to 56 max
1x best reactor (use bio nuke unless you can get magmatic)
2x weapons amplifiers
1x flux channel
last seer: upgrade to 66 mod tech and highest reactor, 56 tops
1x best reactor
2x tc7
1x deflection grid
Squad attack targeting!
You will change attack targeting now. Put squad targeting to highest shield projector (so hired basilisk fire on shielders)
On cruz and bul use highest weapon potential.
On reaper set auto (highest shield projector)
For levi later, use auto so he also drains!
Now reaper and hired reapers will always target shield tanks and shielders with energy
Missions:
General for all missions. Avoid all battles in normal patrol (tanks outright kill you), save destroyers, fire bases and bunkers. I usually avoid valleys, your call.
Remember, tactical rearm facility, aid cycarrier, and battlecruiser (later) are all kick ass, and will kill you, so dont take those yet :)
When you HAVE to fight tanks (in bases, blockade) always drain shielder first, then kill drain tanks (enetrons, inductors), then uplink tanks, then heavy siege first etc.
1. Chassis recovery:
Easiest mission, get 5 chassis and get out.
2. Besieged base:
This is best mission early on. You get a base with increased deflections and more targets. Can be a bit hard if you get draining tanks with good uplinks.
3. Mining facility raid:
Can be easy, you always get 5 tons and leave, no need for more before later. If youre unlucky you get tanks that kill you..
4. Blockade
Hardest, if you get crash troopers they can kill you second turn, so try and kill as many as you can first turn. Use mines as often as you can to lower BM of attacking squads, very helpful against tanks, and nice amount of accolades.
Hire a typhoon to help with crash troopers (manual target so bul and cruz kills 3 each)
5. Cruiser missions:
These are a tad bit hard, but good rewards (100 trp), so hire a basilisk (and remus if you dont have 12k shields/want to safe it) and go do them :)
6. Free patrol:
Dont do these
If you die and get sent back to workshop, dont upgrade bots much. What you want is:
Cysent: Get 920 payload, then put all upgrades in projection until you get lvl 20. At that point get 960 payload, and from now on put all upgrades in projection %
Cruz: Upgrade to a max of 50 reactor, then rest of upgrades in module till 66 (lvl 20) save rest
Seers: Upgrade reactor to 56 max atm. make sure you get 50% uplink on all seers, but save rest of upgrade (use best reactor)
Reaper: save upgrades.
Bul: If you have 450 wep, 56 reactor, 15 mod, put rest of upgrades in payload and give him better weapons
When you have lvl 20 on all bots and have 1000 accolades, and have 3200 trp and got the levi, to buy an oblit go back to WS.
Cysent: upgrade to 960 payload, all other upgrades goes on projection, keep setup
Cruz: assuming you didnt waste any upgrades now, if its lvl 20 then:
450 wep tech, 66 mod tech, 50 reactor, with 1 upgrade remaining.
use 2 weapon amplifiers, oblit and cobalt hydron. This gives him 100% extra fire rate and will bump him over 186% needed for 1 shot per turn
Bul: Upgrade payload to 900 at least before you upgrade mod tech to 66
Put on:
3x PTC, 1 HRX or if you have storm tech already
2x Storm bringer
plasma cannon
1x magma mines
1x hail bringer
1x magmatic reactor
2x t-subs, or better modules
Levi: upgrade to 60 reactor tech first, then 450 weapon tech...
Outfit with weapons in general :P, try to get 3 immobs or rayden on him so he drains. Toss reaper for levi btw
keep seer setup, just get 56 reactor and put on magmatic reactor on them, save rest of upgrades.
Now i want you to use this setup until you have star of talsia achievement (thats 50 warship victories, check in personal squad viewer for current amount)
Important! Hire basilisk on every mission to compensate for loss of reaper!!! with squad attack targeting he should hit shielders every turn!
When you have star of talsia and pneumatron reactor, go back to WS
If you get storm weapons by now (2250 accolades to buy) put them on bul and levi, if not, use PTC and HrX
Cysent: Since you upgraded to 960 payload last time, use pneumatron, 4 anas, motion tracker. Cysent is now complete, all other upgrades in projection.
Cruz: first, get 60 reactor and put on tribolt hydron, then get 102 mod tech and switch wamps for 2 mfds. save rest of upgrades for later
Bul: Get 60 reactor and put on tribolt hydron, change weapon setup after how much payload you have. use 1 storm bringer and 1 hail bringer if you got storm weapons already
Levi: Use either 3 immobs, or 1 immob and rayden if you got rayden already (100 mission count) rest of weapons as he have payload for, and use phase modulator and anomaly detector for mods.
Seers:!
Dax pod seer:
All upgrades in uplink, assuming you got 56 reactor and magmatic last time
3 other seers:
Upgrade 1 seers to 56 reactor, 102 mod tech and 340 payload
Upgrade 1 seer to 56 reactor, 102 mod tech, 308 payload
Upgrade last seer to 56 reactor, 102 mod tech, no payload
Rest of upgrades go in uplink
Seer with 340 payload:
1x magmatic reactor
2x master fire director (mfd)
1x directors subrutine
Seer with 308 payload
1x magmatic reactor
2x mfd
1x flux
seer with 300 payload
1x magmatic reactor
1x mfd
2x directors subrutine
This setup gives you a whole lot of fire power and crit. It should also give a sufficient shield and energy deflect, and aprox 50% savings.
Since cysent have pneumatron (10k reactor) its virtually undrainable, so now you can bump up BM for harder squads. This squad is fairly kick ass, you can basicly kill anything (except true guard) in it, but do missions like you always done, 5 chassis, 5 tons, but you should survive blockades a whole lot easier now.
Next Squad:
When you have all bots level 25 (except levi), buy as many oblits as you have accolades for and go back to workshop
Cysent:
With lvl 25 you can get 105% projection and 25200 shields
Cruz: get 102 reactor and put on pyroclastic reactor (mfds first ofc)
bul: get 66 or 102 mod tech if you can, and use wamps and tribolt, best weapons i usually go storm, oblit (random weapon depending on payload) hail
levi: You will need alot of upgrades in payload for this monster (2400 max or so) just use better weapons when you can
Seers: same setup, upgrade to max uplink (should get 70% on dax seer for instance) This should give you 27-30% shield deflection, and 7500 shield damage deflect per shot, enough for trafs and battlecruisers!
This squad is fairly kickass, you can now beat trafs and battlecruisers :)
Traf: series of battles against very good squads with very high drain!
First battle: Chill, few orbital defences, nothing big.
Second battle: Sr180 drain turrets! these sting alot!. General tactic is all attack wall first, kill that, then take down sr180 drain turrets one by one
Third battle: Same as last, just got a few tanks now as well. Walls then drain turrets!
4th battle: Hardest youve done so far, true guards and drain turrets and potentially 3 shields! Trick is to order basilisk to drain shield 3 (if they have 3) and have levi target true guard 1 (so rayden hits shield 1 and 2) you need a crit to drain them first turn, so pray for it, else get basilisk to try and drain the rest.
When shields are down, kill sr180 first, then true guard and storm tanks. Hope you survive! get 75 trp if you survive!
If you win theres a chance you get the best weapon in the game, the ravager, its a buffed oblit with 3k shield damage, 1750 armor damage and 500 drain!. You need 676 weapon tech on cruz (12 upgrades from 450) And cruz needs more payload to use all modules as well (weapon is 500 kg!) So i usually get
1x tribolt
1x ravager
1x mfd
this is 800 kg, when you get 840 kg put on a tc7, and upgrade to 960 payload total for 2 mfds and pyro :)
Battlecruiser!
These monsters can be a tad bit hard
First battle: against long range bombardment, drain the towers and kill them.
Second battle: You want to drain all the shields first, then go for the kill. Put levi on a turret so he is in range of all shields (remember, 3 targets to the left, 3 to the right) and if you have ravager on cruz, have him on same target. If levi or cruz crits (if cruz has ravager) you drain all shields and kick his ass next turn. If both get non crit, he fires, hope you dont loose any. Get a juicy 75 trp reward for this.
Aid cycarrier:
Normal true guards, easy peasy.
Now i want you to get the following: Achievement master of talsia (200 missions complete at 80% successful) (gives amfds!), 17k+ trp, buy oblits until you have 1-2k accolades left, save at least 30 upgrades on cysent, go back to WS
Upgrade all seers except dax pod to 110 mod tech and 412 kg payload. rest of upgrades in uplink to 100% max Use this setup:
Dax seer:
1x magmatic
2x dax pod
1x flux channel
2 seers:
1x magmatic
3x amfd (advanced master fire director)
last seer:
1x magmatic
2x amfd
1x flux channel
Cruz: 110 mod tech, 976 payload or so
1x pyro
1x ravager
2x amfd
bul 110 mod tech, 1470 payload max
1x pyro
1x storm
3x oblit (if you have them)
Levi 110 mod tech, 2320 payload max (i think)
1x pneumatron (take it from cysent)
1x rayden
1x storm
5x oblit
1x hail
Cysent: 1064 payload, 102 reactor
1x pyro, 4x anas, 1x motion tracker
If you dont have enough weapons or payload, switch with lesser weapons. This setup gives you 3 shots with oblits/rav, and 4 shots with storm and hail (790% fire rate on attack bots) Everyone has 100% crit now!
Important: When you have 18k trp you dont need more, because you maxed the mrp output (7500 exp per mrp) this means that you can abort missions you dont want! (-50 trp and accolades)
So:
Mining raid and blockade:
These are the best missions, take them and get good rewards, prob 2 mill exp per mission
Chassis and besieged:
No need, abort these (recover+abort), dont exit and reenter, waste of kc.
This way you get tons of experience :D Oh and you can attack everything now, should take 1-2 kc each battle. No need to do trafs anymore, you can die there.
BC are fun though, just do all attack the battlecruiser hull and watch him die :)
Good luck
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